King Argent
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Cliches:
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Outlaw (4)
King (3)
Eoan Wizard (4)
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Hook:
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Argent depends on the enchanted sapphire set into his silver crown for his
magical powers; he cannot use his Eoan Wizard cliche at all without it. The crown
gives any other magic-using character an extra die; however, the crown does not work
if removed from Eo to the mundane world.
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Tale:
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See the History page for details.
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The Magician
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Cliches:
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Eoan Wizard [5]
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Hook:
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Tale:
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The Magician's Apprentice
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Cliches:
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Eoan Wizard [2]
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Hook:
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Tale:
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The Black Knight
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Description:
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The Black Knight is a tall, slender man, never seen without his full-body suit of plate
armor. The armor is made of a strange black metal; it isn't painted, because even when it
is dented the color never changes. He rides a Warhorse (4) wearing the same sort of armor, which
covers the beast from head to hoof to tail.
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Cliches:
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Armored Apparition (4)
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Hook:
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There's nobody in that armor. The Black Knight is some sort of apparition, and his armor
is empty; the same is true of his steed. As a consequence of his magical nature he has
one weakness: water. Any attack using a small amount (less than a gallon) of water gains
an automatic one-die bonus, while using a gallon or more against him successfully will
reduce him to zero dice if the attack succeeds (regardless of his current value). His
steed has the same weakness. If either or both are knocked out by a water-based attack
(or simply by falling or being pushed into it), they simply fall apart.
When he charges with his lance, treat the Knight and his
steed together as a Grunt Squad (6).
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Tale:
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No one knows the origin of the Black Knight. Some say he is a vengeful ghost, others that
he was constructed by some ancient wizard. He never speaks, and always attacks the
largest or most powerful opponent in any group; if reduced to one die, he always salutes
and retreats. Besides his lance, the Black Knight carries a flanged (not spiked) mace.
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Kestrel the Sorceress
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Cliches:
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Eoan Wizard [4]
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Hook:
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Tale:
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See the History page for details.
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Sailor Sam
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Cliches:
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Sailor (4)
Pipe Smoker (2)
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Hook:
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Tale:
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Sailor Bill
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Cliches:
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Sailor (3)
Drinker (3)
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Hook:
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Tale:
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Bishop Werner
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Cliches:
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Priest (4)
Administrator (3)
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Hook:
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Tale:
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Father Robert
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Cliches:
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Priest (3)
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Hook:
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Tale:
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Father Gregor
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Cliches:
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Priest (2)
Cook (4)
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Hook:
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Tale:
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