While searching the web for AD&D material, I found Mark "Kamikaze"
Hughes web page:
What's Wrong With AD&D?
On that page, Mark posts a large number of deficiencies in AD&D, and for the
most part I found myself in agreement with him.
So, if it's deficient, why was I looking for AD&D information? Quite simply,
because we like it. The game setting my current players were using was one I had
created for AD&D use almost twenty years earlier. I had tried it with two
different non-AD&D game systems, but it just wasn't the same.
Reading Mark's page, it occurred to me at last... what I need isn't a bunch of
rules patches, but an entirely new AD&D compatible core system.
That's what you're looking at now. I call this rule system "Project
74" because the original D&D "white box" rules were marked with a
copyright date of 1974. I want to preserve the feel of D&D but remove
the majority of its warts.
I have written a
comparison between the complaints given on Mark's site and the
rules I have written.
Click here to view it.
On Peter Mikelsons'
FADAD site, he says:
In my opinion, the strengths of the ancient and formidable AD&D role playing
system lie in its lists. Its many tomes contain seemingly endless lists of
detailed magic spells and monsters.
His project is much like mine in purpose, though very different in detail; but I
really liked his statement.
Contributions are welcome! Email your comments to:
Contributed rules will be credited to you even if I make changes to them.
Well, you can decide for yourself how well I've done here. Feel free
to download the rules and look them over; remember that, though
compatible with a lot of (A)D&D material, the rules are intended
to "plug in" to the 2nd edition ruleset.