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Realms of Wonder r10 -- August 16, 2009

This release includes a revised equipment list (better aligned with the standard starting money values); revised dodging and parrying rules, and new fumble rules, developed after discussion on Dragonsfoot; and details on another monster or two, including giants.

Realms of Wonder r9 -- August 10, 2009

Okay, so there are a LOT of changes in this version... too many to easily list. See the thread on Dragonsfoot for details.

Realms of Wonder r8 -- August 7, 2009

This release changes the way ability scores are intepreted and applied. Much text has been edited, a few more creatures have been detailed, and I've removed the Felris (which were a late addition) from the races of Anderia. I've also begun incorporating artwork, acquired through WikiMedia and Creative Commons.

Realms of Wonder r7 -- August 5, 2009

After a few days of thinking, I've put together another release. Most of the spells are done, the combat rules are polished up (with details about initiative and order of action filled in, and dodging and parrying added), some of the background material improved, and finally, some organizational changes.

Realms of Wonder r6 -- August 2, 2009

Another new release, with many edits. I've reinstated the Automatic Bonus Die rule (as it was the only way to get a Critical on a single-die roll) and added some rules to specifically limit how many bonus dice you can get in combat. Several creatures are detailed now, as well as a few more character races. And, I've incorporated the map of Anderia into the document.

Realms of Wonder r5 -- August 1, 2009

Wow, two and a half years between r2 and r4 (with r3 skipped), and then I get r5 out the same day! This new release has been revised after some discussion on Dragonsfoot.

Realms of Wonder r4 -- August 1, 2009

Somehow I skipped a release number... oh well. This release has been edited quite a bit, though there is still a lot of the old cruft still in there (particularly the last few sections of the spells and scattered through the monster listing).

Realms of Wonder r2 -- January 3, 2007

More cleanup, and a new numbering scheme, are the main elements of this release. I've begun solidifying some of the magic rules, particularly the magical languages, and I've also moved the non-Human races to the campaign section.

Realms of Wonder 2006.1 -- December 23, 2006

This is just a cleanup of 2006.0; still lots of editing to do to get it in shape. I have added a little bit to the Aiming rules, and explained what to do about Missiles that Miss; also, the Exodus is described in the History of Anderia section. See below to download the documents.

Realms of Wonder 2006.0 -- December 21, 2006

The initial public release, rough as heck.

 
Questions, Comments, or Complaints? Contact:
  Chris Gonnerman <chris.gonnerman@newcenturycomputers.net>

 visitors since December 20, 2006

Realms of Wonder Role-Playing Game -- News Last Updated 08/16/2009