Ability Scores |
Strength |
3d6+6 (17) |
Dexterity |
2d6+6 (13) |
Endurance |
3d6+6 (17) |
Intelligence |
1d6+3 (7) |
Will |
2d6+6 (13) |
Charm |
N/A |
Hit Points |
End + Str Bonus (11) |
Mana Points | Will + Int Bonus (11) |
Size | Medium |
Armor | 1 |
Movement | 60' |
# Attacks |
Bite + 2x Claw |
To Hit | 13 (Bite)/ 9 (Claw) |
Damage | 2d10 (Bite)/3d6 (Claw) |
Range | N/A |
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This strange forest creature is mostly bipedal, walking on it's knuckles like
a gorilla much of the time. The Bandersnatch has a vaguely leonine head and
almost no neck. It's fur is usually dark colors, brown and/or black, in a variety
of motley patterns.
Bandersnatchi (the proper plural) are found either as single rogue males, or in
small groups (2-5) of females with young (1-2 per female, 1/2 values). When a
group of females is found, they will most often (85%) be hunting and will have
hidden the young ones. If the females are found with their young there is a 75%
chance that an adult male will be with them also. In the latter case the young
will flee into the forest while the adults fight.
In combat, a Bandersnatch must hit with at least one claw in order to get the bite
attack. If hits are scored with both claws in the same round the Bandersnatch
has it's victim in a hold. Claw damage won't be applied in subsequent rounds,
as long as the hold is maintained, but the bite attack can be applied. The victim
must win a contest of Strength to break free (or fight the Bandersnatch with a Tiny
weapon).
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