Ability Scores |
Strength |
3d6 (11) |
Dexterity |
3d6 (11) |
Endurance |
3d6 (11) |
Intelligence |
3d6 (11) |
Will |
3d6 (11) |
Charm |
N/A |
Hit Points |
End + Str Bonus (11) |
Mana Points | Will + Int Bonus (11) |
Size | Medium |
Armor | |
Movement | Levitate 120' |
# Attacks |
8 (Tentacles) or 1 (Bite) |
To Hit | 12 or 6 |
Damage | Paralysis or 2d8 |
Range | N/A |
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The Grell is a fearsome carnivore that looks like
a huge, 5-foot diameter drab olive (streaked with white)
colored brain with a beak in the front
and 8 dangling tentacles, each about 6 feet long. Some
Grell are "rogues", while others live in family units. The "civilized"
Grell is a hive or colony creature, much like an ant or a bee, but far
more intelligent, arrogant, and dangerous.
Grell have a weird language composed of bird-like squawks and
chirps, combined with motion and a limited telepathy with other
Grell. Other creatures cannot learn the Grell language, and they
would not deign to learn the language of "lesser beings" (a synonym
for "food" in their language).
A Grell attacks with its tentacles. Each tentacle has a row of
small poisonous spines on it. This poison causes paralysis on
any creature it touches; save vs. Endurance to resist.
Once a victim is paralyzed the Grell
can lift it up toward the ceiling and devour the prey when
desired. A Grell automatically hits paralyzed prey each round.
Note that the Grell must use two tentacles to lift Medium prey,
or all 8 to lift Large prey.
Grell are immune to all electrical effects. A special attack (Stunt)
aimed at a tentacle renders it unusable; a Grell with 4 or fewer tentacles
left will almost always flee.
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