The Morpheon is a strange magical creature from another world. They are rare, with never more than one being encountered at a time. Little is known of their reproduction, but no juvenile has ever been reported.
Morpheons move by levitation, and always try to remain out of reach of melee weapons.
In combat, a Morpheon casts a Sleep effect, using the ToHit value as the Rank of the attack. One creature at a time may be affected. If the casting is successful, the victim must make a Will roll at 2 dice difficulty or fall unconscious. The duration of the Sleep effect is 3d10 rounds.
If all the Morpheon's opponents become unconscious and/or flee, it begins its' special attack. The victims begin to dream vividly, believing that they have awakened in the same place unharmed, and that the Morpheon has left. Within one round, the characters will be attacked (in the dream) by a number of opponents common to the region (other characters or monsters). The opponents can't be killed but will appear to take slight damage each time the victims score a hit; but the opponents will do normal damage when they hit.
Damage caused to the characters in the dream is not real; if the Sleep duration expires for any character he or she will awaken without the damage being counted. However, if a character is reduced to zero hit points in the dream, he or she must roll against Will or be reduced to zero hit points in the real world.
If one character awakens before another, in the dream the awakened character will appear to suffer a mortal wound and fall.
Sleeping characters can be awakened by others using normal means; each attempt gives the sleeper a Will roll to wake up.
It appears that the Morpheon "feeds" on energy generated by the dreamers as they do battle; this is why the dreamers never face overwhelming odds, because the battle would be over too soon.