This spell is cast simultaneously with another spell. If both rolls succeed, the companion spell is suspended in the temporary matrix of the Contingency spell. This suspension lasts a number of days equal to the caster's Contingency Rank.
If contingency is cast on an unwilling creature, the caster must engage in an instant spell Rank vs. Will contest with the victim.
The caster assigns a condition which will activate the companion spell. Adding more conditions increases the spell level. These conditions may include command words (one condition per word), up to three individuals (who must be known to the caster), generic creatures, and anything else the GameMaster allows.
The companion spell can be any spell. It will be cast when the conditions are met. Note that it must be possible to use the spell in the way specified or it will fail; for instance, a poison-type spell with a Touch range activated when a command word is spoken can't do anything if no one is touching the enspelled object.
Multiple spells can be put under one contingency, but all the spells must come into effect simultaneously. Naturally, all the die rolls must succeed, or the entire casting is lost.
ex: Cast a contingency and a Bladesharp on a sword with conditions: "When I say the command word [QuickDeath] activate the spell." This is one condition.
ex: Cast a contingency spell with a Shock Touch spell, with conditions "Activate when touched, except by me, Jak, or Bil." This is two conditions (up to three known individuals).
ex: Cast a contingency spell with a Shock Touch spell, with conditions "Activate when touched, except by me, Jak, or Bil, or by a Sauron." This is three conditions (adding a generic creature type).