This spell heals 1d6 Hit Points of damage per level. Healing is applied at the time (initiative count) of casting, and if contact is maintained, on the caster's initiative every round he or she wishes to extend it. The recipient may not move (attack, parry, etc.) while receiving extended Healing.
Extending this spell costs a full Mana Point for each 1d6 Healing applied; this differs from "normal" Spell extension rules. Area of effect may not be manipulated for this spell.