Cost |
1 |
Area |
10'x10' Area (see text) |
| |
Range |
50' |
Duration |
Instant |
|
This spell shoots magical bolts which cause 1d4+1 damage.
For each spell level the caster can create one missile.
If the casting succeeds, the bolts hit automatically;
armor and/or shields provide no protection, but antimagic
or protective spells work normally. More than one target in a
10'x10' area may be affected at the caster's option, but all
targets must be declared before damage is rolled or antimagic
is revealed. Range and Area may be doubled as normal. Note that if
Area is doubled is must be contiguous; +2 levels could give a 10'x40'
area, or a 20'x20' area, but not two separate 10'x20' patches.
|